Hi and thanks in advance.
Quick overview, I'm looking into using spine for my mobile game. Spine does work with in the unreal 5 editor. In my case I'll be using spine in widgets.
I get startup errors and not sure how to resolve. "I'll provide error message below" I was looking over the docs and am not sure if this is a issue that Escoteric is looking into with Epic? Please see image, test level video and log/info below.
Is this something I should worry about?
- spine-runtimes-4.1
- unreal engine 5.3.2
- log
LogClass: Error: IntProperty FSpineEvent::IntValue is not initialized properly. Module:SpinePlugin File:Public/SpineSkeletonAnimationComponent.h
LogClass: Error: FloatProperty FSpineEvent::FloatValue is not initialized properly. Module:SpinePlugin File:Public/SpineSkeletonAnimationComponent.h
LogClass: Error: FloatProperty FSpineEvent::Time is not initialized properly. Module:SpinePlugin File:Public/SpineSkeletonAnimationComponent.h
LogClass: Display: 3 Uninitialized script struct members found including 0 object properties
LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
LogAutomationTest: Error: LogClass: IntProperty FSpineEvent::IntValue is not initialized properly. Module:SpinePlugin File:Public/SpineSkeletonAnimationComponent.h
LogAutomationTest: Error: LogClass: FloatProperty FSpineEvent::FloatValue is not initialized properly. Module:SpinePlugin File:Public/SpineSkeletonAnimationComponent.h
LogAutomationTest: Error: LogClass: FloatProperty FSpineEvent::Time is not initialized properly. Module:SpinePlugin File:Public/SpineSkeletonAnimationComponent.h
LogEngine: Initializing Engine...