Hello!
I have a character rendered with SkeletonGraphic with Multiple CanvasRenderers option turned on due to some parts of the character needing Multiply blending. Default SkeletonGraphicMultiply and SkeletonGraphicScreen materials are assigned in the inspector. Spine version is 4.1
With CanvasGroup Compatible option turned ON in the character's material the glowing blue eyes of the characer are rendered incorrectly, they are coloring the skin into dark blue hue.
Turning PMA Vertex Colors option on while leaving CanvasGroup Compatible on disables the glow whatsoever.
Turning PMA Vertex Colors option on while disabling the CanvasGroup Compatible option makes the glow render correctly, but then if I use CanvasGroup to change alpha, everything turns into bright mess.
What should I do to have both CanvasGroup alpha control and correct rendering of the glow?