- Змінено
We've just released 4.2.10-beta where we've added the ability for the Spine editor to process PSDs directly. This is great for many reasons:
- You are no longer forced to use Photoshop -- use any image editor that can save a PSD file.
- All the tags from the PhotoshopToSpine script are supported.
- It is much faster! On a large PSD (200MB, 215 layers) it finishes in about 25% of the time (6 seconds versus 23) compared to the PhotoshopToSpine script.
- Process the PSD and import into Spine in one step.
To try it out, go to Зображення видалено через відсутність підтримки HTTPS. | Показати в будь-якому випадкуImport Data
and choose a PSD file:
There are other great things in the 4.2.10-beta changelog. Constraint folders make it easier to use and organize physics constraints. Draw order folders make it easier to organize your slots so you don't have one very long list to deal with.
Edit: If you're using Photoshop and want to use features that can't be supported by Spine's PSD import, such as layer styles or adjustment layers, then you just need to use those features inside a smart object. Photoshop stores the image that results from the smart object in a way that Spine can read.