Hello,
We're reaching out for some advice regarding our Unity3D app for kids, which features thousands of Spine animations, some dating back to 2017. Our challenge is how to keep our legacy Spine content updated so that we can utilise the latest versions of Spine.
When we attempted to update the Spine software, it broke our legacy animations because the Spine export and Unity3D import versions needed to match; otherwise, the animations either failed to load or broke.
Unfortunately, due to the sheer volume of animations (our app is filled with mini-games, touch books, etc.), manually updating each one is not feasible. The last time we tried updating, we had to revert to a previous version (3.7.94) to fix the broken animations.
We've heard Spine is incorporating AI into its software, and we are eager to use this new feature. However, updating to incorporate AI might again break our existing animations.
Are there any workarounds or best practices to help us manage this transition without disrupting our existing content? Any advice regarding our legacy animations will be much appreciated.