To add a new bone with a slot and attachment at runtime in JavaScript, you can follow these steps:
- Create a new bone: You need to create a new
BoneData
object and add it to the skeleton's SkeletonData
.
- Create a new slot: Create a new
SlotData
object and add it to the skeleton's SkeletonData
.
- Create an attachment: Create an attachment and set it to the new slot.
Here is an example in JavaScript:
// Assuming you have a skeleton object
let skeleton = ...;
// Step 1: Create a new bone
let boneData = new spine.BoneData(skeleton.data.bones.length, "newBone", skeleton.data.bones[0]);
skeleton.data.bones.push(boneData);
let newBone = new spine.Bone(boneData, skeleton, skeleton.bones[0]);
// Step 2: Create a new slot
let slotData = new spine.SlotData(skeleton.data.slots.length, "newSlot", boneData);
skeleton.data.slots.push(slotData);
let newSlot = new spine.Slot(slotData, newBone);
// Step 3: Create an attachment
let attachment = new spine.RegionAttachment("newAttachment");
attachment.setRegion(...); // Set the region for the attachment
newSlot.setAttachment(attachment);
// Add the new bone and slot to the skeleton
skeleton.bones.push(newBone);
skeleton.slots.push(newSlot);
This example assumes you have a basic understanding of how to work with Spine's runtime in JavaScript. You need to replace the ...
with your actual skeleton and region data.
For more detailed information, you can refer to the Spine Runtimes Guide and the API reference.