Isekai_lover I would like to move the hand from one position (open palm facing up), to facing down smoothly. I have seen attachments but is there a more smooth way to change between as it rotates round. Any advice doing this.
Misaki Isekai_lover I think this blog post of ours is helpful to achieve what you want: https://esotericsoftware.com/blog/Rigging-new-poses-tutorial As described in this blog post, if you bind meshes in animate mode and bind a new hand diff image to a frame in the middle of the animation and switch images during the movement, it will look like a very smooth transition.
Spinebot To achieve a smooth transition for your hand animation from an open palm facing up to facing down, you can use a combination of techniques in Spine. Here are some suggestions based on the provided contexts: Separate Pieces for Smooth Transition: As mentioned in the context "Help! Turning Animation," you can separate the hand into different parts (e.g., fingers, palm) to allow for smoother transitions. This way, you can animate each part individually to create a more fluid motion. Example: Have the fingers and palm as separate attachments and animate their rotation and position to transition smoothly from facing up to facing down. Mesh Deformation: Using meshes can help in creating smooth transitions. You can create a mesh for the hand and use mesh deformation to animate the hand's rotation. Example: Create a mesh for the hand and use deform keys to animate the vertices, making the hand appear to rotate smoothly. Intermediate Poses: Create intermediate poses between the up and down positions. This can help in making the transition appear smoother. Example: Create keyframes for the hand at intermediate angles (e.g., 45 degrees) between the up and down positions. Transition Animations: As mentioned in the context "Something like 'blend trees'?", you can create a transition animation specifically for the hand rotation. Example: Create an animation that transitions the hand from facing up to facing down and play this animation when needed.