Hello Hajar! The animation style you're referring to, where objects appear to turn around, can be achieved in Spine using techniques that create a "fake 3D" or "2.5D" effect. Spine is primarily a 2D animation tool, but it allows for some 3D-like effects through clever use of meshes, image swapping, and Free-Form Deformation (FFD). By carefully planning and rigging your character or object, you can simulate a 3D rotation by interpolating between different poses or using mesh deformation to give the illusion of depth and perspective change. You can find examples and tutorials on how to achieve these effects on the Spine Twitch page, which includes downloadable projects and rigging demonstrations.