I failed to make skeleton data in unity from atlas and json that exported from Spine. I use this tutorial : http://www.youtube.com/watch?v=x1umSQulghA
I actually have tried with different animation and usually it works, until now. I don't know whether it's from unity or from my spine animation and I don't understand coding so it's a bit hard to explain my problem in details.
But there's this text in my unity :
The requested value was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x000f1] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System/Enum.cs:615
at Spine.Atlas.Load (System.IO.TextReader reader, System.String imagesDir, TextureLoader textureLoader) [0x0005d] in D:\Bomanarakasura\Chara Boma\Boma Animation\Assets\spine-csharp\src\Atlas.cs:107
at Spine.Atlas..ctor (System.IO.TextReader reader, System.String dir, TextureLoader textureLoader) [0x0001c] in D:\Bomanarakasura\Chara Boma\Boma Animation\Assets\spine-csharp\src\Atlas.cs:83
at AtlasAsset.GetAtlas () [0x00077] in D:\Bomanarakasura\Chara Boma\Boma Animation\Assets\spine-unity\Assets\Spine\AtlasAsset.cs:64
UnityEngine.Debug:LogError(Object, Object)
AtlasAsset:GetAtlas() (at Assets/spine-unity/Assets/Spine/AtlasAsset.cs:68)
SkeletonDataAsset:GetSkeletonData(Boolean) (at Assets/spine-unity/Assets/Spine/SkeletonDataAsset.cs:67)
SkeletonDataAssetInspector😮nInspectorGUI() (at Assets/spine-unity/Assets/Spine/Editor/SkeletonDataAssetInspector.cs:58)
UnityEditor.DockArea😮nGUI()
I don't understand what it means. :S
Can somebody tell me what usually makes atlas.txt or json.txt files can't be read in unity atlas or skeleton data?
Thank you very much.
One of my programmers said to download new spine runtimes for unity. Now I can make the skeleton data. But the images turn to be weird. While when I used my old spine data, it still look fine. Can someone help me? Where did I do wrong now? I wonder if it's because I'm using to many mesh. ==;

The girl supposed to look like this.

But the result in unity is really weird, especially in parts that I add mesh. Like they're expanding... 😢
The head monster in the left is using old file with the updated runtime. But still look good. Although the monster's parts asset are much smaller and simpler.
Thank you very much.