Hi, I created a string-like shape with the following setup:
I used 26 large bones for the main structure, then added a Path and split another bone into 40 smaller bones. I set these smaller bones to follow the Path using a Path Constraint.
What I’m trying to achieve is this: one end of the string needs to stay fixed, as if it’s plugged into a wall—like a power cable in a socket—while the other end can move freely.
I tried adding IK Constraints to the large bones at the fixed end, but using one or two IK Constraints didn’t look natural.
What would be the best way to animate this setup so that one end of the string remains fixed while the other end moves freely? Thank you so much for your help!