I'd like to use an art style similar to Another World:
http://www.youtube.com/watch?v=Uc_0H3JO-fw&t=4m20s
So, raw, colored polygons without textures. I believe it's not possible to achieve such effect at the moment in Spine (I could use a white, square bitmap for all slots and deform/color it, but it wouldn't look that crisp).
I'd love to be able to:
- Add slots with meshes but without images,
- Create the mesh (like it's already possible on an image),
- Set color for specfic faces and/or vertices.
I reckon options 1 and 3 aren't available in Spine now.
What do you think about it? Would it be possible to add this? Or maybe there is some other way to create polygon-based animations in Spine now?