To resolve the error you're encountering in Unity, you need to ensure that the object you're working with has a reference to a SkeletonDataAsset
. The error message indicates that the object requires this reference to function correctly. When you add a SkeletonAnimation
script, it automatically handles this requirement by linking to the necessary SkeletonDataAsset
. If you want to expose a reference to an animation without attaching a SkeletonAnimation
script, you must manually ensure that the SkeletonDataAsset
is correctly referenced in your script or setup.
One workaround is to create a separate script that manages the SkeletonDataAsset
reference and links it to the animation you want to expose. This script can be attached to the same GameObject or another relevant object in your scene. Ensure that the SkeletonDataAsset
is correctly assigned in the Inspector to avoid runtime errors.