首先我是unity 6的版本,这是我在unity里遇到的一个错误:Shader error in 'Universal Render Pipeline/Spine/Skeleton Lit': 'OUTPUT_SH4': Too few arguments to a macro call. at /Unitywendang/BroImmortal/Packages/com.esotericsoftware.spine.urp-shaders-4.2-2019.1/Shaders/Include/Spine-SkeletonLit-ForwardPass-URP.hlsl(151)
Compiling Subshader: 0, Pass: ForwardLit, Vertex program with _RECEIVE_SHADOWS_OFF
Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _DOUBLE_SIDED_LIGHTING _FORWARD_PLUS _LIGHT_AFFECTS_ADDITIVE _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _MIXED_LIGHTING_SUBTRACTIVE _RECEIVE_SHADOWS _SHADOWS_SOFT _STRAIGHT_ALPHA_INPUT _TINT_BLACK_ON
我不知道如何解决,希望大家能帮帮我.