Hi, we've been working with SPINE for the last 5 years now and it's been wonderful. Our game, Shujinkou, is finally releasing next month and we're gearing up to fix a bunch of remaining bugs and apply polish as the release date inches closer.
With lots of small issues across different platforms coming up, we've found the need to swap platforms (PS4 to PS5, PC to PS4, PC to NX, etc), and every time we switch platform, the 1,000+ SPINE projects we have in the game (not .spine, but the resulting .png/.json/.asset etc files) seemingly get reimported. This has been present ever since we became able to swap platforms in order to port the game (over 2 years ago), and it wasn't a big deal back then (we could wait), but with urgent bugs and the need to quickly implement fixes and test at a fast pace, we're being slowed down by the reimports taking up 20-30 minutes each time we switch platform.
Is there a reason for this happening and is there a way to stop it from reimporting every time a platform is switched? No files / project files actually get modified in terms of Git differences FYI.
Version: SPINE 4.1
Unity: 2021.3.41f1
Warm regards,
Julian