For some reason, I hope to use Spine animation itself to implement some timed events
I know Spine comes with a great event mechanism that allows me to add events to animations
But when I encounter the following requirements, the event doesn't seem so useful
I have many characters, each with an attack animation and a still animation
I hope there is an event where the attack animation is triggered after playing for 1 second
But this attack animation may have a duration of less than 1 second, or it may have a duration greater than 1 second
For characters whose attack animation itself is less than 1 second, does this feature seem impossible to achieve with events?
Then I thought of adding empty animation to a TrackIndex without any animation and listening for its trigger
However, this does not work
Perhaps because I am a beginner, I have not learned certain functions
Can someone kind tell me how to solve this problem?