To achieve the effect of repathing the border edge with existing inner vertices after deleting a vertex on the edge, you can manually adjust the mesh. When you delete a vertex, the mesh will automatically try to maintain its shape by connecting the remaining vertices. To guide this process, you can manually create edges between the inner vertices and the new border vertices. Here's how you can do it:
Delete the Edge Vertex: First, delete the vertex on the edge that you want to remove. This will cause the mesh to automatically connect the remaining vertices.
Manually Create New Edges: Use the mesh editing tools to manually create new edges between the inner vertices and the new border vertices. You can do this by clicking and dragging from one vertex to another to create an edge, as mentioned in the context about mesh editing.
Adjust the Mesh: After creating the new edges, you may need to adjust the positions of the vertices to ensure the mesh maintains the desired shape.
This process involves some manual work, but it allows you to have precise control over how the mesh is restructured after deleting a vertex.