The current spine-godot runtime is designed to work with 2D nodes in Godot, specifically through nodes like SpineSprite
, SpineBoneNode
, and SpineAnimationTrack
. These nodes are tailored for 2D animation and interaction within the Godot engine. There is no mention in the documentation of direct integration with 3D nodes. The spine-godot runtime is primarily focused on 2D skeletal animations, and any integration with 3D nodes would require additional development or a different approach.