Hi! I've recently started working in a project that involves spine animation in unreal 5.4, but as of now I have yet to really understand how updating/reimporting assets/animation.
I have a c++ actor in unreal, and it has a idle animation for now, but I've made a running animation and a still image ("none" animation) to switch to. Every time I try to add onto the wolf animations I just can't seem to get it to work. Which results in me having the create an entirely new c++ actor every time I want to make an update to the animations. And I don't really want to do that- I'm sure there is a better way.
I've followed instructions from the spine runtime document and I just haven't been able to get it to work. I've tried to get unreal to recognize a change/update to the additional animations/changes to the animation for idle but I'm unsure of what to do. I also checked out the menu for on the Spine skeleton and texture atlas assets on the top left saying "Assets". But I can't find the reimport part of the menu that the document is saying there is. I'm just confused and I'm entirely in the belief that I did something wrong in the process but I genuinely do not know how.
Otherwise thank you for your time, have a nice day.