suanLoBeach Thank you for sending us the Unity project that demonstrates your problem. We were able to open the Unity project without any problems and confirmed that the leaves have different appearances. However, what concerns us the most is the appearance of the skeleton when the scene is played. I attached a video showing the result to an email I sent you earlier. Can you confirm that this is the result you are looking for?
The difference in the appearance of the leaves should be due to the bone rotations being overridden. However, if the result when you play the scene is different from what you want, I suggest you first create a state that achieves the correct result, and then ask us how to adjust the parts that are slightly different from your ideal.
Also, in your first question you said that you wanted to implement grass that interacts with the player, so I wonder why you are creating a tree object that falls down by itself without any interference. As Spinebot initially indicated, if you want to create grass or trees that interact with the player, you will need colliders. What you should create is an object that moves according to the player's collision detection, and I suspect that you may not need to use SkeletonUtilityBone
for your intended purpose.
We hope you understand that we are confused because there seems to be a significant gap between what you say you want to achieve and what you are actually doing. From our perspective, Spinebot's initial answer was quite accurate. If you tried it and there was something you were unsure about, we would be happy to help you with those questions, but if you start from a completely different place, it becomes difficult to understand what you are trying to achieve.