So I'm attempting to animate a dude and I'm finding from the word go that I wish I could lock a set of objects to a current position and then edit the objects around that. Like if I want a character's feet to stay in one spot so they hold their position, that would be super useful.
And other thing that would be helpful would be the ability to toggle inverse kinematics. Say you could grab a bone at the end of a chain, a hand or foot, and have it's translating position affect the other bones down the chain.
Admittedly I'm just learning how to animate and I could be overlooking something super fundamental.