Regarding the discrepancy between physics constraints during animation export and the preview during actual production:
我在使用SPINE在製作動畫時,預覽上都沒有問題,例如這個人物的瀏海原本製作時看起來是這個樣子
When I use SPINE to create animations, everything looks fine in the preview. For example, the character’s bangs originally appear like this during production.

結果實際上輸出時,變成這個樣子,匯出時的預覽也是這樣,瀏海的物理運算整個變樣
However, during actual export, it turns out like this. The export preview also looks this way — the physics simulation of the bangs becomes completely different.

我有發現到關於物理約束有個關於"確定性"的選項如果打勾了就會是這個樣子沒錯,也就是說他輸出的時候是強制保持這個我根本不想要的"確定性"動畫模式,不知道能否有辦法可以解決這個問題
I noticed that under physics constraints, there is a “Deterministic” option — and if it is checked, the animation does look like this. In other words, Spine seems to force this “Deterministic” animation mode during export, even though I don’t want it at all. I’m wondering if there’s any way to resolve this issue.
By the way, the version I’m using is 4.3.39-beta,thank you.
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