I was wondering for a while why meshes just weren't showing up at all... guess I need to RTFM more! There's a renderMeshes constructor argument to SkeletonSprite which (of course) controls whether meshes are rendered.
Got it. Must have been to optimize? Non-mesh skeletons?
Anyway, I set it to true for my test, and now I see two issues:
1) The texture for the mesh (from an atlas) is not right. Wrong UVs or something?
2) I have two images: one mesh, one regular image. The regular image isn't showing up with renderMeshes=true
I'm pretty sure I'm doing something wrong, but could use some suggestions. Skeletons that mix mesh and non-mesh attachments should work fine, right?
This code had me wondering:
if (_renderMeshes)
renderMeshes(support, alpha);
else
renderRegions(support, alpha);