Hello,
I'm simply trying to make a skeleton inside of Unity face the opposite direction. I have the latest (Spine-Unity and Spine-Csharp) from git hub in my project. When I set its FlipX property to true, then the skeleton is no longer rendered in game... Does anyone have any idea why this is happening?
PS - I have another project that I'm using 2DToolkit combined with spine, and in that project I am able to flip the skeleton with no problems.