Mitch написавmissed this thread :x sorry
can someone provide precise repro steps and maybe even example files to show the issue? would be happy to resolve
Hi Mitch,
Thanks for helping with this, I believe you wrote the unity-runtime? I was rather disheartened to learn that the unity-runtime wasn't created by esoteric despite the unity logo appearing on the site (implying that it is officially supported), considering this is a commercial product. None the less, thank you for writing the runtime, otherwise I wouldn't be using it with unity at all!
I've really been banging my head against the wall with this, the situation is as follows:
In unity I have spine-csharp, spine-unity and SpineData.
In the spine data folder I currently have playerCharacter.atlas.txt, playerCharacter.atlas and playerCharacter.json
In the hierarchy I have a gameobject named "Player" with the spine logo next to it, from when I first imported from spine, along with extra scripts and components on it
Currently everything is working and I can move the character around and the correct animations play
Now I would like to update this existing character from a new export from Spine that has had changes made to it, and this is the part that has left me in tears.
I've tried:
dragging and dropping playerCharacter.atlas & playerCharacter.json into spine
dragging and dropping playerCharacter.atlas.txt & playerCharacter.json into spine
replacing the existing files on disk via explorer
At worst I get the error "Atlas not found", at best I get no errors but when I run the game the character disappears when moving from idle animation to the moving animation. The results seem completely intermittent, what works one day will not work the next.
Spine is a wonderful product, but honestly the export/import part for unity is driving me up the wall :bang: :broken:
There is no documentation on this (unless I've somehow missed it?), and the entire process seems extremely vague so I can't really tell if I've screwed up completely or if the import processes is just very unstable.
If I could just get a simple explanation of how to correctly export from spine into unity, as well as how to import updated animations once I've made changes to the animation, I would be eternally grateful.