Wow, I opened this thread and didn't have to make another change to the damned LayersToPng script! Amazing!
When you move an image from one slot to another it should not lose its position. What are the exact steps you are taking?
Wow, I opened this thread and didn't have to make another change to the damned LayersToPng script! Amazing!
When you move an image from one slot to another it should not lose its position. What are the exact steps you are taking?
Nate написавWow, I opened this thread and didn't have to make another change to the damned LayersToPng script! Amazing!
Haha - I could imagine you were getting fed up with all the bugs, so i decided to give you some slack
Nate написавWhen you move an image from one slot to another it should not lose its position. What are the exact steps you are taking?
Hmm. This is quite odd - and wonderful at the same time. When i try to recreate the scenario, the repostioned image actually acts as it should :o Did you change something? Nevertheless, it works - and it made my day :clap:
Hello there,
I don't know if this is the right place to be posting this but, when we import the JSON from Photoshop (Layer to PNG Script) so the character's PNGs stay in the same position, wouldn't it be smart to make Spine add Joints above the Slots instead of just Slots above the Images? I don't know much about programming so just say if this is complicated.
Cheers!
NMF написавHello there,
I don't know if this is the right place to be posting this but, when we import the JSON from Photoshop (Layer to PNG Script) so the character's PNGs stay in the same position, wouldn't it be smart to make Spine add Joints above the Slots instead of just Slots above the Images? I don't know much about programming so just say if this is complicated.Cheers!
We would need to find a way to define how bones (joints) should be added in Photoshop. Doing it in Photoshop however would not be faster than doing it inside of Spine. With the Create
tool active you can hold control to select the attachment you want to be parented to the bone you create, this makes it quite fast to place attachments (slots) under the correct bones.