Hi Community,
I am new to this tool.First i must thank to Spine community for giving such a good tool for implementing animations.In my game the player holds different arms(ex: sword, axe, hammer, bow) based on level to fight with enemy.I have to replace the arm based on type of selection. All these images are in same texture. I have tried using setAttachment() method for this. But its not working. After searching many tutorials, I came to know that we have to create new skin to do this thing instead of using default.
Please help me how to implement this in c++. Waiting for your replay.
Thanks