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Importing PNG sequences to spine?
I've got a character who's playing guitar. I want to animate the guitar playing in spine and then bring in an animation from Flash to swirl in front of him. Can I import a sequence from Flash?
Thanks
Don't clearly understand you. Flash and Spine both can import/export sequence. What problem you have with this?
He wants a mix of skeletal and frame-by-frame animation.
Some interstitial poses simply can't be done without image swaps (or bringing in entire sequences from another program) or completely changing the setup of the entire skeleton.
johnnygalvatron's use case is a bit simpler, I think. But I'd love to see support for this that rivals UbiArt and Vanillaware's system in Muramasa.
@johnnygalvatron:
Just export the image sequence from Flash into your project folder, then add them into your Spine project. Put all the frames into one slot in your skeleton/project.
To animate it, right now, you'll have to animate the individual frames one by one by swapping and keying slot images one by one.
OFFICIAL THREAD HERE: spine_sequence.py - Add image sequences to a Spine skeleton
Please reply to official thread.
Sorry to resurrect an old thread, but when I google for "png sequence spine" this is the first thing that comes up, so figure it would be helpful for other people that come across this thread.
I made a python script to get an image sequence into spine.
You can download it here:
https://github.com/MattOstgard/spine_sequenceLet me know if you have any issues! Sorry for it not having an interface, but I figure this is a temporary solution (at least I hope Esoteric is planning something like this) so didn’t want to go too far with it.