Hello,
I'm trying to integrate the Spine-C Runtime in my custom engine which uses DirectX; however, even though I have read the ReadMe I'm not quite sure where I should start. Is there a quick simple tutorial out there on understanding the basics for integrating Spine?
To give you a better understanding of where I am at, here are a few questions:
Which are the main structs that I will be using to interface with the runtime?
What is the process that I should through in order to create a new skeleton and animate it?
Thank you for the help!