When you build after changing the setting to build unity in mo2x li2cpp results in an error below.
Because of this problem have not been able to register the App Store .
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ullReferenceException: A null value was found where an object instance was required.
at UnityEngine.Advertisements.AsyncExec.delayedCallback (Int32 delay, System.Action callback) [0x00000] in <filename unknown>:0
at Hero.Awake () [0x00000] in <filename unknown>:0
at Replacements.Attribute.CheckParameters (System.Object element, System.Type attributeType) [0x00000] in <filename unknown>:0
at UnityEngine.GameObject.SetActive (Boolean value) [0x00000] in <filename unknown>:0
at MapManager.SetStart (Vector3 v) [0x00000] in <filename unknown>:0
at MapManager.SetMap () [0x00000] in <filename unknown>:0
at MapManager+<WaitStart>cIterator1E.MoveNext () [0x00000] in <filename unknown>:0
at Replacements.Attribute.CheckParameters (System.Object element, System.Type attributeType) [0x00000] in <filename unknown>:0
Replacements.Attribute:CheckParameters(Object, Type)
UnityEngine.GameObject:SetActive(Boolean)
MapManager:SetStart(Vector3)
MapManager:SetMap()
<WaitStart>cIterator1E:MoveNext()
Replacements.Attribute:CheckParameters(Object, Type)
(Filename: currently not available on il2cpp Line: 4294967295)
Error reading skeleton JSON file for SkeletonData asset: hh
Array index is out of range.
at Spine.SkeletonJson.ReadAnimation (System.String name, System.Collections.Generic.Dictionary`2 map, Spine.SkeletonData skeletonData) [0x00000] in <filename unknown>:0
at Spine.SkeletonJson.ReadSkeletonData (System.IO.TextReader reader) [0x00000] in <filename unknown>:0
at SkeletonDataAsset.GetSkeletonData (Boolean quiet) [0x00000] in <filename unknown>:0
at SkeletonRenderer.Reset () [0x00000] in <filename unknown>:0
at SkeletonAnimation.Reset () [0x00000] in <filename unknown>:0
at UnityEngine.Advertisements.AsyncExec.delayedCallback (Int32 delay, System.Action callback) [0x00000] in <filename unknown>:0
at SkeletonRenderer.Awake () [0x00000] in <filename unknown>:0
at Replacements.Attribute.CheckParameters (System.Object element, System.Type attributeType) [0x00000] in <filename unknown>:0
at UnityEngine.GameObject.SetActive (Boolean value) [0x00000] in <filename unknown>:0
at MapManager.SetStart (Vector3 v) [0x00000] in <filename unknown>:0
at MapManager.SetMap () [0x00000] in <filename unknown>:0
at MapManager+<WaitStart>cIterator1E.MoveNext () [0x00000] in <filename unknown>:0
at Replacements.Attribute.CheckParameters (System.Object element, System.Type attributeType) [0x00000] in <filename unknown>:0
Replacements.Attribute:CheckParameters(Object, Type)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object, Object)
SkeletonDataAsset:GetSkeletonData(Boolean)
SkeletonRenderer:Reset()
SkeletonAnimation:Reset()
UnityEngine.Advertisements.AsyncExec:delayedCallback(Int32, Action)
SkeletonRenderer:Awake()
Replacements.Attribute:CheckParameters(Object, Type)
UnityEngine.GameObject:SetActive(Boolean)
MapManager:SetStart(Vector3)
MapManager:SetMap()
<WaitStart>cIterator1E:MoveNext()
Replacements.Attribute:CheckParameters(Object, Type)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.Advertisements.AsyncExec.delayedCallback (Int32 delay, System.Action callback) [0x00000] in <filename unknown>:0
at Hero.Pause () [0x00000] in <filename unknown>:0
at TutorialManager.Show () [0x00000] in <filename unknown>:0
at GameManager+<StartGame>c__Iterator16.MoveNext () [0x00000] in <filename unknown>:0
at Replacements.Attribute.CheckParameters (System.Object element, System.Type attributeType) [0x00000] in <filename unknown>:0
Replacements.Attribute:CheckParameters(Object, Type)