Hi All,
I just upgraded to Cocos2d-x v3.4 and for some reason all of my spine objects seem to be ignoring their Z position and always rendering in front of everything else. I can't figure out if this is a Spine runtime issue or Cocos2d-x issue - I think it's related to Spine since non-animated objects are rendering at the correct depth. I'm using the latest version of spine from git (as of 2/6/2015).
Any ideas/suggestions would be really appreciated. I'm totally stuck!
Thanks
Figured it out - has nothing to do with the Spine runtime.
Cocos2d-x v3.4 seems to no longer use setPositionZ() for render order. setLocalZOrder() seems to be value they use to determine z order now.