secheverry When i create new bones i want that it can take the name of the attachment, and I'm following this instructions, but they don't work for me: Usually attachments for a new bone are already in the editor area as a reference for where to create the bone. After selecting the bone that will be the parent and before creating the new bone, hold ctrl (cmd on Mac) and click to select one or more attachments. When the new bone is created, the slots for these attachments are moved to the new bone and the new bone is named using the slot of the first attachment selected. This greatly reduces the time needed to setup a skeleton. I have essential. Does this work only in pro?.
BinaryCats They really need to put an annotation on that video They changed it to shift. (IIRC) hold shift click image, make your bone, release shift (don't have much time to search the forum to get correct answer, but this has been asked before)
secheverry Finally, it worked for me. (It didn't work with shift) I had to select directly the image in the setup image with CTRL and not in the tree view. Somone knows how to make it work with the tree view?
Søren I have now added an annotation to the video to get rid of the confusion. @secheverry, I'm not sure what you mean by making it work with the tree view ?
secheverry The tree view is at the right. (Hierachy). It doesn't work for me if i do the same process i do at the left (setup)
Søren @[видалено] I see what you mean now. We'll probably make the tree work similarly to the editor view so you can CTRL select attachments or slots in the tree as well as the editor view.