Hi,
I want to report a bug that's really causing me problems and I would be forever thankful to see it fixed relatively soon as it's preventing me from continue developing a key feature in my game :/
Well, the bug is the following:
I have two Spine Objects inside the scene, both have Submeshes enabled.
When I nest one object inside the other one and then play the scene, the nested object "loses" its connection to the atlas/skeleton asset and instead switches to the parents' atlas/skeleton asset, effectively duplicating the parent object.
This happens every time.
I can circumvent this by not nesting the objects until after the scene loads and then doing so by script, but it's really inconvenient and makes everything ten times harder.
Is this bug known?
I don't know but it seems like it should be fairly easy to fix, maybe someone can look into this?
Thanks for your help! 🙂