Hello,
first of all sorry if this is a trite question, but I am quite new of unity and Spine and looking into forum I have not found tips
Following this video:
I was able to export from Spine and create my prefab into Unity
Moreover using Unity Animator with Parameters and Transitions I was able to play beetween different animation (using a script controller to change parameters) with good results
Practically, until now, I am not using runtimes.
Now I have the problem that my character should have an hit animation for melee weapons.
Reading the docs: http://de.esotericsoftware.com/spine-using-runtimes#Combining-animations
I create a new Animation with only keframes for bones in the torso, to be able to have legs not effected by the merge of animations.
In this way, for example, the hit animation should be good while I am running or walking or in idle state
My question is:
Exist a way to achieve this result (combine animations) using only the Unity Animator ?
Or I have to heavily modify my controller script as the Basic Platformer Controller created by Mitch Thompson available into the examples ?
In fact I see that into Spine examples Unity Animator is not used and all is done with Basic Platformer Controller script.
Could you help me and suggest the path to follow ?
Thanks!
ps. sorry for bad english!