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Tutorial videos are coming soon - wanted to flesh out a few more features before diving into full documentation mode to avoid having to redo some stuff.

https://www.youtube.com/user/fenrisul/videos?sort=dd&view=0&shelf_id=4

In the mean time, theres a dozen plus tutorials by me already up on my youtube channel and a sticky topic in this subforum that will get updated with general Spine-Unity feature tutorials as time permits 🙂

Thanks Mitch,

I'll dig through those now.


Your videos are fantastic, and so is the official documentation. I put in a support request to clear up a small issue that came about while installing the Trial but after that I'll be buying everything you have. Equipman looks very interesting, too!

7 днів пізніше

Hi @Mitch and @Nate,
I have but the Hitman asset and is really awesome, and i think to buy the Equipman asset too in the release.
I want to ask you something, can you add some AI(advanced or simple) to the enemies in the Hitman asset and the Equipman asset?

Do you have any date for the release of the Equipman asset? and this asset will work with Essential?

Regards,

Equipman is designed to work with Essential - like Hitman, it'll have an IK version as well.

Heh yea - I'm planning to add some dumb AI to the Boxman characters - they already have a Walk animation so its pretty trivial to add yourself if you don't want to wait 🙂 My effort has been focused on making the main characters as robust as possible.

I do not currently have a proper release date for Equipman but I would imagine Early September at the soonest as I am super-busy with contract work for the rest of August.

Equipman looks really nice. Is there something like an animation wishlist? 😉

Hi @Mitch and @Nate, sometime could you make some tutorial to change the character for the Assets in Unity?
In my case I try to change the Hitman character for one I did but with a different skeleton(but the same bounding box attachments and events).
It cost me a lot do but I succeeded (I think that helped me to learn anyway), but it would be very useful to have a guide on how to change the character (without re touching the point of import to unity).

I want to thank also because through to the base of the Hitman Asset I'm getting a nice result for my game and learning about Spine Essential simultaneously in just a few days(definitely I will upgrade to PRO very soon).

Regards,

Tutorials are definitely coming! I've been completely slammed with contract work so I haven't had a chance to get back to Spine things lately 🙁 I should be more available come September though! There will also be updates to the Hitman and Gunman packs including some team-color skins and hopefully integration with the MageLight project with example normal mapping and lighting.

I'm glad you're learning a lot from the Hitman project 🙂 Its really hard to make a platformer game "Feel" good, so I wanted to give a good example - even if it is a bit difficult to follow.

Cheers.

Hi @Mitch, me again :/ sorry..
I have a little problem with hitman asset, I see you have change the value in the TimeManager(Edit -> Project Settings -> Time) and my problem is that my game use the Time(Time.deltaTime) for every party(Game Begins in: XX:XX:XX, Time Left: XX:XX:XX ) and with the configuration you have change the time is super crazy fast (also my canvas animations), I have try to reset to the normal default values but the hitman change his velocity and dont look good.

There is a chance to put the time in default and have the hitman in your original velocity?

Regards

The reason for the time doubler is to force Box2D to update fast enough for good platformer feeling - I haven't had great success stabilizing at timeScale of 1.0 yet 🙁

Your game can use Time.unscaledDeltaTime though if that helps any 🙂

yes the feeling with that time scale is increible good.
I will try with Time.unscaledDeltaTime, thanks you very much @Mitch.

Regards.

11 днів пізніше
Mitch написав

Tutorials are definitely coming! I've been completely slammed with contract work so I haven't had a chance to get back to Spine things lately 🙁 I should be more available come September though! There will also be updates to the Hitman and Gunman packs including some team-color skins and hopefully integration with the MageLight project with example normal mapping and lighting.

I'm glad you're learning a lot from the Hitman project 🙂 Its really hard to make a platformer game "Feel" good, so I wanted to give a good example - even if it is a bit difficult to follow.

Cheers.

Quick question. We are currently exploring our options in regards to assets for a new project and were curious as to how the MageLight project is looking. Do you think we can expect that in September (late?)?

Thanks! It's looking excellent so definitely excited to seeing it in action!

God I sure hope MageLight doesn't drag on longer than September heh... I'm busy contracting in the VR world at the moment though so I can't promise-promise anything...

Thats great!!, sorry for the curious.. what are you doing in the VR?

Regards

Want to ask. Does Gunman Advanced Platformer includes Uppercut attack animation of Hitman Basic Platformer?

ulti-killer написав

Want to ask. Does Gunman Advanced Platformer includes Uppercut attack animation of Hitman Basic Platformer?

No. The rigs are fundamentally different, Hitman has several arm attachments at different angles for a twisting motion.

The afterglow effect is quite easy to achieve on any rig though by using SkeletonGhost in combination with Event keyframes.

9 днів пізніше

Mitch, is that possible to make more precise bounding box? From the Hitman project, there is still have a little bit false collision detection occurs.

And also can you provide Boxman spine project too? Thanks.

"Mitch, is that possible to make more precise bounding box?"

You can change the hitbox all you want in Spine 🙂 Its just a polygon. If you need more accuracy than the Box2D implementation Unity provides, i'd suggest using an Event to toggle a raycast function on and off.

I'll include Boxman Spine project in the next update for sure! Sorry I thought I included it in each project already!

Hi @Mitch, any news about "Equipman asset".. date? some video demo?
I cant wait :talk:

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