I know what you mean, and this would be good indeed.
However, we are on a pretty tight schedule, and we can't really afford to work on that for now. If we have time, we will work on that, but as for now, we have to work on other animations... But we know what you mean, and if we can, we will work on that 🙂
Helloooo everyone, we hope you're all okay! Oh good heavens, look at the time! Time for an u-u-u-u-u-pdate!
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In video games, boss fights are very important. When there is a boss, the player knows that this is the last test, that he/she must give everything to beat him for they can't finish the level if they don't beat the boss. And bosses help the player to realize he/she has passed a milestone, and is now stronger than before, and ready to go through a new level!
Moreover, bosses are the evil beings, that can cause some beautiful rage quits, and this lovely sound can be heard if you listen carefully : "THIS IS THE CONTROLLER'S FAULT!!"
I can't really spoil anything here (my bosses are showing me a "NDA" paper I don't remember signing...), I won't tell you the story of this terrible character, but I can at least tell you that the fight that will conclude the first chapter can be summed up in one word : "Epic". Brace yourselves, for Tyracine, the black-hearted shadow, is coming, mouhahaha!
Animation research
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Smoke research
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Color research:
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Final version in Unity:
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Well, this concludes our little walk in the Land of Dreams... What do you mean "I haven't told you everything ?" "What's with this appearing hand?"... Well, don't you worry, this will be the subject of our next update, which should come up before the end of the month (yes, you've read that right, we never stop working at Too Kind Studio!)
In the meantime, I'll leave you this small video to keep you waiting :
Stay tuned and see you soon in the world of dreams.
We love you all!
All the Too Kind Studio Team.
Hello everyone! Today, we have a little update for you! Pankapu will have many enemies throughout his journey... And here is one of them!
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Do you remember the end of the second Omnia Express ? … What ? You haven’t seen it yet ? Unacceptable! You must fix that, right here, right now!
As I was saying, a few weeks ago, we showed you a small video of Pankapu getting grabbed and thrown by some mysterious monster… Today, that monster has decided to show himself in public!
Let me introduce you… the Slap!!
Slap’s comment : It’s about time! Finally! I’m not supposed to be a meme!
Slap’s origins
I’m pretty sure the first question that comes to your mind is : “But how this nice (he is!) little monster came to be this way?”
As you know, Pankapu’s Bravery Aegis bears a shield. We then had in mind to create an enemy that forced the player to use that shield.
Slap’s comment : Grgrgr, I already hate this shield!
We didn’t want a monster firing projectiles, since those can be dodged by jumping. We hence needed a monster directly hitting the player, and if the player doesn’t use the shield to protect himself, he’ll take some damages. We thus thought to create an imposing monster, with limbs directly attacking the player. And if Pankapu doesn’t use the shield, he’ll automatically take some damages.
What are you talking about ? The player doesn’t need to use the shield! I promise, I’ll be very nice with him!
Concept
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In this early concept, we already had the idea of a static monster being able to easily move its limbs to attack Pankapu.
Mouhahaha, I loved those sharp limbs!
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Here, Slap is covered with purple and black colors, typical of nightmares trying to invade Omnia.
What can I do ? You have to be classy as a bad guy!
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On this picture, you can see an important change compared to the first concepts. Indeed, rather than creating a monster that could simply attack the player with blades, it was more interesting to create a monster that could not just attack the player, but grab and grasp him (not friendly, unfortunately…) and then throw him. This allows the enemy to completely differentiate from the other nightmares. However, if the player uses his shield to protect himself before getting attacked, the Slap will be stunned, which will allow Pankapu to kick his ass! (Pankapu might be little, but he’s strong!)
Strong ? You’ve got to be kidding me ! I’ll destroy him!
Research
Now that Slap’s final concept was found, and that we had in mind the way Slap would attack Pankapu, we now needed to create fitting animations and assets.
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Of course you need animations and assets! I’m not an inanimate statue!
Assets
The tentacle basis was kept, but we improved it thanks to the hand. Quite practical to shake hands, grab salt or… a Pankapu!
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But… How can such a big monster hide ? It doesn’t seem happy at all! You bet I’m not happy!
You know what it’s like to live underground and wait for a hero to come ?!
Animation
Here, Slap is now animated! The idea of an imposing monster attacking Pankapu is present. Slap might be static, it’s nevertheless strong! Pankapu will have to use tricks in order to destroy this monster…
Look at this moves, this agility… Pankapu will never be can’t compete with my class!
Final Version
Now you know a little bit more about “Slap“! An enemy that could be very dangerous! Your shield will be more than necessary when you face him, for you will not only be protected against its attacks, but in addition to that, Slap will be stunned by the shield… This will be the moment to show him what you’re made of!
It’s so unfair! Let me say this one more time to be clear: I HATE THIS SHIELD!
That's all for today! What do you think ? Do you like him ? Tell us!
All the Too Kind Studio Team
Hello everyone! Time for a neeeeeeeeew update!
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What is this mysterious thing flying above the Lush forest ?! It’s a bird! It’s a plane! It’s an Ikea furniture of which the instruction manual’s been lost!
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All I can say for now, is that this artifact is full of the mystical power of the Hymn Mio. But what does he do ? Who is he ? What does he want ? Well, if you want to find out my friends, you’ll have to play Pankapu !
Hello everyone!! Remember Mio? We're going to let Ganaé, our beloved composer, present you his work on that mysterious character, and above all, explain you “How a music’s game is done!!”
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1st step – The order
It’s the first step. Jérôme, our very own artistic director, asks me for a music, for a level, a story event, or a character.
2nd step – The theme writing
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The idea will be to create a melody that’ll match, in this case with the character of Mio.
So I create the theme in the most pure possible way with my keyboard so I can be as neutral as possible.
Recording Mio’s theme
https://soundcloud.com/pankapu/mio-theme-piano-solo-1?in=pankapu/sets/mio-theme
For the required theme, I choose a 3-part melody. The first one oscillates between major harmonies (joy) and minor (sadness) ; the second part is much more focused on comfort and hope, and finally the 3rd part takes again the first theme by slightly changing the harmonies to give a different colors.
3rd step – The arrangement and the orchestration
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We are now entering the most complex phase to me. As a matter of fact, once the melody is obtained, I now need to arrange it and orchestrate it according to the needs of the theme.
Let’s talk in technical terms: I work with Logic Pro, a Mac software, with two MIDI software (a Yamaha CLP, to play and and a Komplete Kontrol for the effects and the potentiometers). The MIDI keyboards are control surfaces; they don’t produce any sound but allow you to send information to my sequencer (Logic Pro). This one transforms the information into sound according to plug-in (samples or not) that I open.
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Let’s get back to business. I own a huge quantity of instruments (about 15 000 sounds… I especially use the Komplete series, Albion from Spitfire, and the orchestral suites from East West), which makes an important amount of available samples. In order to choose, I opt for some sound families or certain software in accordance to demand.
In general, I talk with Jérôme through many emails before arriving to the final idea. Here’s how it happened here:
– WIP n°1
I first of all proposed to him an instrumental atmosphere developed in one of my pieces.
https://youtu.be/VWnbBJ8xi9c
He was okay with it regarding the form, but not in substance, “way too depressing”.
– WIP n°2
I got back to work and I sent him this version of the theme :
https://soundcloud.com/pankapu/mio-wip1?in=pankapu/sets/mio-theme
I then mixed acoustic instruments and pads.
I kept the idea of plenitude with round and plain basses. For the crystalline side I used light electronic bells.
– WIP n°3
Jérôme asks me to pull off the basses because that makes the music depressing. Without bass, I think something is missing, but I still send it back.
https://soundcloud.com/pankapu/mio-wip2?in=pankapu/sets/mio-theme
To Jérôme, the ringings right at the start would need to bring a light note, then, coupled with chorus, the result will be perfect! You would need to put some more lightness in the melody, for it’s globally too bulky.
– WIP n° 4
I modify again and enrich it with light percussion. I opt for children chorus singing “Heaven Is The Light” (How beautiful technology is…). I’m starting to hit the bull’s eye.
https://soundcloud.com/pankapu/mio-wip-3?in=pankapu/sets/mio-theme
You may have noticed a dissonance in the children chorus harmonies. That effect was wanted but I’ve decided to change that, upon Jérôme’s advice. I add a line of kettledrums, of Drum Bass and Easter Island Hit to fill up the low frequencies. I add chimes and voices on some passages to bring some divine elements and here comes the pre-mastering version !!!
https://soundcloud.com/pankapu/mio-pre-master?in=pankapu/sets/mio-theme
4th step – The mastering
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It’s about upgrading the standards of the song but also about polishing it to the standards of the rest of the soundtrack. In order to do this, I don’t use external software, for now I prefer to use Logic and create my mastering by using the same methodology. I then apply different effects to the song (equalization, compressors, expanders, stereo, spreader, limitors). This inflates the sound and balances the levels.
https://soundcloud.com/pankapu/mio-mastering?in=pankapu/sets/mio-theme
That’s it, you know everything. I propose as a bonus to listen to the same theme but differently orchestrated. This time is a symphonic version (I’m a huge fan of orchestral versions…).
Orchestrated version
https://soundcloud.com/pankapu/mio-orchestral-mastering
The work is different here for every instrument and every musical phrase are reworked to humanize everything… It’s a lot of time and work… But this is another story…
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We hope you liked this Update, don’t hesitate to tell us what you think of it. See you soon in the Land of Dreams!
All the Too Kind Studio Team