• Editor
  • Color for Skin Attachments

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Hi Nate,

First of all, thanks for this great tool. I've been exploring/using it for the past week with the cocos2d-x runtime, and it has a great set of features. Showed it to a lot of people in my office (artists, game designers, producers) and they all love it. Good job with the runtimes as well!

I'm now shifting the character animations in my game (kinda like TinyTowers by NimbleBit) to Spine. The characters we've designed use one basic template. We create unique characters by using different costumes, facial features and skin-tones. So I'm using Skins in Spine for the characters (each Skin is a different character).

I wanted to request for a small editor feature, that is, having a color property for Skin Attachments? Right now you can set color for Slots, but that applies across all skins. Hence I can't use one set of images for the character body (face, arms, legs e.t.c) because I need different skin-tones for all the characters.

I do think this would be possible to achieve through the runtime, but having it in the editor would make life much easier for me, and the artists. 🙂

Please let me know if it would be possible for you to add this feature in the editor. I'd appreciate if you can suggest any alternatives if it's not possible.

Thanks!

We might be able to do that eventually, but there are too many higher priority things to do right. You'll have to do it in the runtime, sorry. This would also introduce another layer to the colors, currently attachments don't have color. Slots and skeletons do (the latter only at runtime).