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Renaming Exported JSON, Atlas, and PNGs?
I apologize if this has already been covered. I searched the forums and didn't find anything so far related to my topic through the last six months.
I have mostly been using the default settings for exporting a JSON file with the addition of an Atlas file. Is it possible to rename the files through Spine instead of just producing "skeleton" for each file name? While I haven't tried it yet, I suppose I could just rename the references internally in each file. I have noticed that the Super Spineboy example for LibGDX possesses different names for the unique characters.
For simplicity's sake, I also guess that I could just store the appropriate "skeleton" files in different folders named after the respective animation stuff. Thanks!
Sure, just rename your skeleton in Spine. The skeleton name is used to name the exported files.
Awesome. Much appreciated!
Worth noting you can use the texture packer and name your .atlas/.png what ever you want. It doesn't export a json though, so that will always be your skeleton name