Damn, so I've basically just made my work file useless as i've saved it in v3, but v3 exports don't work with Unity at the moment? Did I miss some warning with the update on the program that let me know that my files were going to be held hostage until the runtime is updated?
When is this likely to be fixed? Is there anything that can be done to work around backwards compatibility? I've got older versions of the file if that helps?
Also, another discovery while I'm here! When exporting, in V.3, spine/texture packer isn't exporting all the assets used in the animations. It's just flat out ignoring about 1/3 of them. I've restarted and downgraded (due to the whole not working thing of V.3) and they export perfectly in any version earlier than v.3.
In my case, I have about 11 skins, each with a flailing arm animation which consists of about 20 pngs per character (a png sequence rendered from AfterEffects). When exported, V.3 Spine/TP only exports one skins set of arms, and ignores the other 11 skins worth. Yet it exports all 11 skin's other assets (heads, bodies, legs) just fine. Any Ideas?
I'm on Mac btw.
Any suggestions for either of these issues would be much appreciated. Cheers.