Hello,
We recently encountered an issue when attempting to export an animation that contains an image with a "ñ" (alt+1+6+4 to create the character)
It seems that Spine actually ignores the ñ in its editor, but when exporting the atlas it does with the ñ included, this creates a discrepancy when attempting to use the import option in Unity, saying an element is missing (the element with the ñ in its name).
It wouldnt be too much trouble to change the name, but sadly a lot of the elements are mesh deformed in the animation and attempting to rename the element makes Spine to lose reference, making us lose the mesh animation.
Any ideas on how to solve this issue? thanks for reading 🙂