Hi,
We are using spine in our libgdx game. Because our characters has moving skeleton with different skins for different types of characters and effects part , we decide to separate moving and effects parts in different skeleton, this means different json files when exporting.
First I want to get advice is this separating in different skeletons is proper way or I need to do this in one skeleton?
If is true I don't know how to implement this in my libgdx project.
I must declare different AnimationState for this two skeletons, to update( update, apply , updateWorldTransform ) and render(draw) and control visibility with bool variable ? Is this proper way to work with multiple skeletons in one project?
Thanks in advice