oh cool Nate, that’s really nice!
BinaryCats, your hint raised some more thoughts about it I’d like to share...
First of all, I definitely support search on animations and even skins, got a lot of both of them.
Suppose you want to filter your bones for „legs“, most of the skins and animations would disappear, which is more or less OK.
But there have also been calls to split bones, animations and skins into separate views, which I supported, too.
I was asking myself, if and how search filters and separate views would combine?
I guess each view would have a local search bar.
Good thing would be, you could filter your bones for „legs“ and your animations for „walk“ at the same time. Having 100 animations and 50 bones in one project, this kind of combo filter would become really powerful.
And: the filter by type becomes redundant. But you would have several search bars...
Another way would be to keep one tree with all types and have a global search bar with checkboxes for bone, animation and skin to narrow your search (unlike current filter by type).
The amount of search bars (and views) would reduce to one, but combo filters are not possible.
This just came to my mind.
What would be best for the interface?
P.S.: hmm... or wait... filtering with cumulative search tags that apply to selectable types would allow combo filtering in just one global search bar! Both with one or separate views.