I already enable the spine with tk2d setting.
Setting info:
- tk2dCamera 200 per pixels per meter;
- my ground use by tk2dSpriteCollection and 200 pixels per meter; (result : the ground scale is correct )
- my skeleton role export from spine and use tk2d sprite collection as that tutorial video also 200 pixels per meter; (result: the role is very small that I can't see , when I change the role's transform scale from 1 to 50,it seems normally...... 😢 )
I already use the collection for skeletonData , and the collection created as a 200 pixels per meter ,why it still so small when in Hierarchy?
How should I fix the scale fault , that I can use it immediately without change it transform scale ?
:notme: Anyone know?