Hi
We have 50+ spine and we converted them to binary format (3x faster to load on android)
We got this for one animation : IndexOutOfRangeException:
Complete callstack:
IndexOutOfRangeException: Array index is out of range.
Spine.TranslateTimeline.Apply (Spine.Skeleton skeleton, Single lastTime, Single time, Spine.ExposedList'1 firedEvents, Single alpha) (at Assets/Extensions/spine-csharp/Animation.cs:300)
Spine.Animation.Apply (Spine.Skeleton skeleton, Single lastTime, Single time, Boolean loop, Spine.ExposedList'1 events) (at Assets/Extensions/spine-csharp/Animation.cs:66)
Spine.AnimationState.Apply (Spine.Skeleton skeleton) (at Assets/Extensions/spine-csharp/AnimationState.cs:117)
Spine.Unity.SkeletonAnimation.Update (Single deltaTime) (at Assets/Extensions/spine-unity/Assets/spine-unity/SkeletonAnimation.cs:174)
Spine.Unity.SkeletonAnimation.Update () (at Assets/Extensions/spine-unity/Assets/spine-unity/SkeletonAnimation.cs:164)
line that cause the crash : boneIndex == -1
Bone bone = skeleton.bones.Items[boneIndex];
Thanks