Hey guys,
I'm having an issue where when I set an IK constraint for the shin and thigh of my character (constrained at the foot) it causes the entire leg hierarchy to jump to a strange position. If I test out a new hierarchy from scratch I can get IK to work, but I need to assign the bones that I've already animated to an IK constraint and they don't seem to be cooperating.
Although there is a 'foot bone' of a certain length and assigned an image, the target bone for IK is actually a different zero-length bone located at the heel.
Any help solving this would be appreciated, thanks!


Okay so I just now realized that the difference between this hierarchy and a newly created hierarchy is the thigh bone used here does not inherit rotation from the torso, whereas when I test new IK constraints all bones inherit rotation. I'm still not exactly sure why this is causing an issue and I'm wondering if I can still use IK without using rotation inheritance.