joserico Hi guys, I'm trying to set alpha to my bullet. This is a element of my character named "roca". y tryed whith GetComponent<MeshRenderer>().material.color.a but this doen't work. Any sugestion? Thanks
Pharan Spine uses vertex colors to set animated colors per part, so the Spine/Skeleton shader uses vertex colors instead of material color (ie, it doesn't use material color). You'll need to use a different shader that does use material color. The shader you choose also needs to match your Premultiply Alpha settings.