:nerd: :nerd: :nerd:
When imported a character into a scene, everything else is fine except the skeleton_Material keep confusing me.
By default, the skeleton_Material is using the shader "Spine/Skelenton".
But this shader make the material recieve fog, including the transparent parts of all the images oddly.
Just like this ↓↓↓
So I've tried all the shaders of Spine, and there are two shaders don't recieve fog:
SkeletonGraphic(Premultiply Alpha)
SkeletonGhost
But it bring me a new problem if use one of the above:
Some of the images in the animation is used to make shining effects, so the blending of them is set to "Additive".
If I use shaders of the two above, all the images will lose the "Additive" blending.
:think: :think: :think:
So how to fix this...?
Recieving fog is fine, but not including the transparent parts, and keep the "Additive" blending please.