Hey there, i'm new to Spine and it's already awesome, but i'm stuck on some basic stuff.
I searched the forums and i got a lot of results but nothing really answers my questions.
I have a step animation with 4 frames (i want it to be step animation).
When i play the animation with playback set to Stepped, the 4th frame is ignored.
When i play the animation with playback set to Interpolated, the first 3 frames are correctly and entirely played, but when the cursor reaches the 4th frame, it jumps instantly to the start.
So i set the Loop End one frame after the 4th, and it looks all right !
Seems like my last frame is not being counted as a "full frame", and now this Loop End forces the animation to be played the right way.
The Loop End set to frame 4 tells the animation to loop when it reaches the end of frame 3, which is the 4th frame in the animation (correct me if i'm wrong !)
Well, okay, i probably missed something but it works fine this way.
Then i export (JSON, to GameMaker, incredible compatibility and ease of use btw) and aaaaw the 4th frame is ignored at runtime 🙁
What should i do ? I thought about adding an 'empty' keyframe at the end but, somehow, it doesn't feel right.