Is there any chance of allowing numerical inputs for the XY coordinates of bounding box and path vertices in a future version of spine? Currently this level of precision requires the skeleton to be exported in json format, adjusted and reimported, which can be time consuming.
This feature would allow vertices to be aligned easier (e.g perfectly rectangular bounding box, symmetrical ellipse paths).
It would also be useful to have numerical inputs for both UV and vertex data in meshes, allowing UV values to be entered in mesh edit mode (even if only in non-deformed mode) and vertex coordinates outside of it.
How feasible is this request and are there any plans for this or something similar to be implemented in future versions of the editor?
Thanks.