You're using 3.5 and the latest runtimes? We waited patiently for 3.5 and were rewarded.. all our anims got stuck with things in their "previous" state, but 3.5 resolved all of that.
Your Get Hit example is pretty much exactly what we were having problems with before 3.5
07 Dec 2016, 11:36
Just noticed the horrific necro of this.. maybe that's good for the OP though so he gets an alert that a fix is available lol.
As for GeneralDuke, not sure how secondary layer anims would work since those aren't played on Track 0 correct? They are all played on Track 1? Will wait for devs to reply if that's the case.