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Texture packer seems to take forever, or doesn't work at all
We are using spine 3.0.16.
Up until now we haven't have troubles with the texture packer but just today it seems to not work at all when we try to pack about 1500 images in a single 2048x2048 texture. Previosly we used 1024x1024 but we changed it to try to use less pages.
When using those settings it seems to take forever, I've waited for about 20 minutes and it just doesn't ever finish packing and I got no reference anywhere inside Spine that the packer is working correctly.
Using 1024x1024 still takes for ever, like 10 to 15 minutes.
Is there anywhere where I can see if it crashes or if it is just veeery slow?
Wow, that's a lot of images. Is it pixel art? I can imagine the texture packer doing a crazy number of permutations.
I also noticed that the texture packer cancels if you close Spine.
People have already requested a progress bar for the texture packer and I added an issue for it a while back : Progress bar for Texture Packing. · Issue #75 · EsotericSoftware/spine-editor · GitHub
For immediate uses, have you tried using the Fast
checkbox in the Texture Packer settings?
It's probably handy if you have pixel art and over a thousand of them.
Wow man, I feel so damn stupid for not noticing the "fast" checkbox XD, I guess it doesn't optimize space so well but that's not a problem right now.
Yes the game is pixel art and it has a lot of raster animation. We mix raster and skeletal a lot and we use spine for positioning stuff. It allows a lot of cool tricks (that only devs notice, and only some of them XD).
With the "Fast" option selected the texture packer is much much faster, glad to see the suggestion of the progress bar .
Thanks a lot Pharan!