Hi Esoteric,
I wonder if you would consider making a sale? Like Game maker did on humble bundle.
Your software is one of, if not THE BEST solution for 2d animation out there.
But the price seems a little high... well at least to me.
Thanks,
Fch
Hi Esoteric,
I wonder if you would consider making a sale? Like Game maker did on humble bundle.
Your software is one of, if not THE BEST solution for 2d animation out there.
But the price seems a little high... well at least to me.
Thanks,
Fch
You haven't considered that unlike Game Maker, which is about to release an entirely new software making the old one unuseful, your Spine copy is going to receive unlimited updates.
Furthermore, there was discount time, and it was during the two kickstarters, and, if you didn't notice, the price is already off on sale. (about 30$ off both versions).
I think it is a pretty fair price considering how they're always replying to questions and active in the development of new features. So far the price seems actually really honest and humble to me. If you're a professional you should agree this option is actually pretty cheap looking at how much other professional software costs.
I understand that. It's just a bit high for indie developers. If i had 300 lying around, i would definitely invest... but i don't this is why i was asking. Currently i don't have a 2d project that needs an animation solution urgently, but if there was a sale of some sort i would buy it and get that out of the way.
As i mentioned, it's a bit high for me right now.
Also im just one humble indie, don't make money out of games.... yet. I'm trying hard to release my almost finished game.
I guess ill have to save up and until i really need it.
Well, you could also just spend for the regular version which allows you to use the runtimes in your games and then hire someone with a pro licence to do special animations, if you need IK, Meshes, Paths etc.
I think the regular version is pretty awesome as it is right now, and also very affordable. Just by using it you're able to change skins and do fairly good animations. Also this way you can start learning and then when you're ready you can just upgrade to pro version by adding the difference. Don't tell me you're not ready to invest even 69$ into equipment, moreover, something that has a long term durability.
Without IK it's not that useful or great
c0ffee написавWithout IK it's not that useful or great
Troll animation.
this was made without IKs and meshes. I think it's still awesome. Plus you still have shear etc.
Lately I've reconsidered using IKs myself, expecially on the arms if they're not holding anything, it makes them more fluid and natural. (maybe I'll change my mind tomorrow, but still.)
Hey, great animation, amazing and inspiring.
Yes, every pose done with IK is achievable with FK. Though in many cases it increases amount of clicks.
I suppose there might be workflow that I overlooked to lessen number of clicks and IK isn't that essential
Ok, now I know what I was doing wrong.
For the first animation I chose spider with body and legs, idle. Animated body up and down and tried to rotate, translate legs accordingly. Problem was that I selected only one bone per time and transformations didn't affect parent bones which led to a lot of clicking. So... after seeing this part of tutorial Spine - Run animation tutorial - YouTube , and spending some time in Spine I stumbled upon that selecting multiple bones and using pose tool affects selected parent bones similar to IK, and is perfectly fine by me.
So I missed this part in tutorial and documentation :x.